For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
GTFO. It has honed a ton of skills for me. Coordination/cooperation, accuracy, ammo conversation, fast problem solving, the ability to switch from fast to slow and back very quickly, the list goes on. It’s the most intense game of red light green light I’ve played.
“Ammo conversation”, for when you let your guns do all the talking, but you need to express yourself beyond just violence.
Quake 3 Arena and Unreal Tournament. In my opinion, these are still two of the greatest games of all time. You don’t get better because your character or weapon is better. You get better because you put in the practice. you improve your reflexes. You learn the arena. Every player starts every match on an even playing field. Every frag feels like an accomplishment.
I appreciate that modern shooters are trying to do something different with every iteration. But stuff like call of duty, overwatch, or destiny never captures that magic. In many ways, they felt more like slot machines.
Halo got close, but I always felt it was too slow. And also, I felt Tribes was the better series for online play that felt similar. 
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