

I mean yeah, its a good creative outlet.
Its relatively simple to get started, just download godot or unreal engine and try a template, and just start messing with it. You’ll know quickly if its your jam or not.


I mean yeah, its a good creative outlet.
Its relatively simple to get started, just download godot or unreal engine and try a template, and just start messing with it. You’ll know quickly if its your jam or not.


Chairs. You can sit on the ground or on a mat by a low table, as many people have done for centuries.


343/Microsoft should have let Bungie’s “ending” for Master Chief stay - Where chief saves earth but gets put into indefinite cryo as he is forever lost in space.
It would have put him full circle (as he was a superweapon waiting in cryo when the series started) and it would put him into a state not unlike the halos themselves, which I think was Bungie’s intent.
There are a lot of stories and things to explore within Halo’s universe and I would like to see more of those than bad-guy-of-the-week that Chief has to stop.


This is likely not the case but I feel obligated to note that if you use Steam’s Proton and store games on an NTFS drive, its given me quirky problems in the past.


What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.


I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.


I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.


If I may ask, which aspect of it bothered (or bored) you?


I’ve found the ‘wait at least a week after release’ method has saved me a lot of money for this reason.
As I recall, most fast food places have a timer for how long people have been waiting in the drive thru line. This is tied to ‘performance’ metrics or whatever.
They have you pull around so you’re “out” of the drive thru line and not hurting their metrics.


A lot of people I know are struggling and I don’t know how to help them.
They have vaguely asked me for help but they all have difficult problems that I can’t do a whole lot about. I know its not necessarily my responsibility to fix things for them but I tend to have a ‘fix things’ mentality and I get stuck thinking about what I can possibly even do.
Kind of funky?
I run into a lot of weirdo problems that have been difficult to figure out, some of which I haven’t solved and just decided to live with for now.
I do a lot of game dev stuff and that’s been a funky space to operate in because a lot of software I use is either not available on Linux or its there but has big quirks that you don’t get warnings about. I’ve generally found alternatives but there are a few spaces where a single app or two absolutely dominate the space and they tend to be extremely proprietary and Windows/Mac only, especially as you start treading into the higher end fidelity stuff.
The other big hiccup I’ve ran into is collaborative stuff. A lot of other people are locked into certain formats or services which either don’t support Linux at all or its such a barebones support that it makes it frustrating to use. The people you collab with often don’t even know of these hiccups so they’re usually baffled on why you’d recommend switching to anything else and tend to blame the issues on Linux rather than the software.
Now I’m not particularly Linux savvy so this could be just normal stumbling blocks on the way to figuring it out, and I am slowly figuring things out, but it has been a funky journey.