

If you’re just looking to get started with 3d modeling, it’s hard to beat Blender. At the cost of free, it’s by far the most affordable way to dip your toes in some modeling tools.
For many workflows it’s world class. If you plan to do more organic forms or don’t need technical precision, then it’s very competitive or preferable to paid software.
You might find it lacking if you plan to do parametric or technical CAD-style modeling. Even then, I think Blender can be a low cost way to learn what you want in your software before investing in more specialized software. You’ll learn enough of the modeling basics to more fluently navigate what other software provides.


A few often overlooked ways to contribute:
Even if not code, some of these are quite specialized. Just be realistic about where you can add something useful.
For all of these, it is critical that you first contact the maintainers and ask what they would find useful. Be mindful that it’s also work for the maintainers to manage your help. The only “wrong” way to participate in open source is to drop a bunch of work on someone unprompted.
Generally, if a project already has a clear call for contributions or a contribution guide, that is a good indicator that the maintainers are willing to do a bit of community management to bring in help. I would only suggest investing energy in those projects if you have the choice.