

yea, my gut reaction was to wonder why they’re telegraphing it, but obviously it’s wiser to keep it as leverage
Can’t wait to see it blow up though


yea, my gut reaction was to wonder why they’re telegraphing it, but obviously it’s wiser to keep it as leverage
Can’t wait to see it blow up though
temu tyler durden


why do you care to know ?


Bouillabaisse + Pan Bagnat
Sorry y’all lost
Mad congrats, the text tool is a game changer
Thank you Wolthera !!!
~~Now 6.0 doesn’t install on my Windows 11 machine. it says it couldn’t remove the previous version
Actually even 5.3, neither will install~~
Ok it was because of Windows Smart App Control, I had to disable it


There it is ! chunky icons attract my attention too. Definitely room for improvement there


wow ! thanks for the link this is awesome


I hate that I have to have a card from them to be able to do my job. Please, quick some CUDA competition. … No, not you Intel. You’re also balls deep in Israel
I have very modest Blender needs (mostly I need to rework prosthesis models for 3D-printing), my GPU is fairly recent but very low spec, yet sufficient for what I need. But the driver only implements OpenGL 3.0, so essentially I’m stuck with Blender 4.0.2 if I want to make use of hardware acceleration.
You said it yourself, that’s a card problem
GeForce 900 and newer
Depends when you last tried, what version. If it was anything before 2.8, it’s in many ways a different program.


yeeees tooltips. I rummaged my brain in search for that word but could not find it. Tooltips.
Wrt icons and padding, I think the ideal tweak here would be to increase slightly font size/weight so that it’s “on par” with the +/-, and/or rework the icon glyphs specifically so that they’re less bold. Right now they catch attention way more than the value itself, it should probably be the other way around.
That being said I am using a 150% interface scaling on Windows so not sure how it affects GTK, it might look better on 100% scale, will check


Are you surprised at my tears, sir…?


oooooh, I played a lot of Cool Spot on the megadrive back then. It was fresh


I haven’t used Gimp regularly for a long time (Krita replaced it for me years ago). I tried your theme though, and it’s way less busy than the default, which is nice. Removing the button embossing was a good call. Overall a little light for me…, but I don’t do photography. I think the reduced contrast is generally soothing, but imho you may have overdone it. It kind of hurts in some places, notably on popups (ones that appear on hover), and on interface elements (horizontal lines) that separate different panels. I think it’s important to keep some visible hierarchy in some of these places. That’s mostly taste ofc
The more I look at it and switch between themes, the more it appears to me that another culprit is the difference between font size/weight and icon weight. Icons are super thick (all these plus and minuses in the toolbox look very crowded), whereas the text next to it is much smaller and thinner. Additionally there’s very little to no padding on the text inside of value sliders, which contributes to the cramped feeling. Finally, widget outlines are very contrasted, super dark. But you removed those, so that’s good


the article mentions plastics yea… let’s hope the plasticophage jellyfish are ready for deployment asap


Great, I’m sure it will be well received. When I see the number of outside contributors that one day decide to fix something in Blender, and how many of em stick around, I think to myself, it’s such a virtuous cycle. So many people seem to be piling on Gimp because of its UI (at least some of it is unwarranted and due to reputation I’m sure), I wouldn’t understimate the potential impact of a “simple” theme.
not even your stall neighbour’s ??..??