• DevDave@piefed.social
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    11 hours ago

    it’s weird who gets reported for this stuff.

    There was a game that released not too long ago that was spamming the same message to it’s log file in 500 millisecond intervals doing a constant stream of write and flush to disk the entire time the game ran.

    silence.

      • eleijeep@piefed.social
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        10 hours ago

        Can you explain how you came to that conclusion? I don’t know what game it was and how many copies it sold, nor how many Codex users there are, but I assume you already know those details?

        • cecilkorik@piefed.ca
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          9 hours ago

          500 milliseconds is an eternity in computer time. Doing a 10KB write (very generously large for a logfile) write every 500 milliseconds is something it could do continuously for about 1,000 years before it used up the write capacity of an SSD.

            • cecilkorik@piefed.ca
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              7 hours ago

              They can’t have been talking about Windrose either, then, because they very clearly said it was writing log file entries every 500 milliseconds. Either they misunderstood the scale too, or they were talking about a different issue, because 500 milliseconds is definitely not on the same scale as what Codex or Windrose are being accused of. The game issue they described is not comparable to either of those scenarios.

      • DevDave@piefed.social
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        10 hours ago

        cue the scene from Airplane 2 where the Steward explains they have been knocked of course by just a “tad”