Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.
I’ll stick to single player games. And for the most part, I’m just playing retro games these days.
Modern games kinda suck half the time. Only good things I’ve played in modern times are the resident evil remakes and some indie stuff.
I’ve said this before in other threads, but here I go… What’s popular right now is battle royale shooters, and that’s a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.
If there’s any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.
Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to “win”. Compare to CoD or Overwatch, where in most game modes 50% of players get to win.
And just as a side note, I don’t think Epic has solved anything with some new voice chat system. Because it’s not new, discord already exists, steam already has integrated voice chat.
Lol like thats the only possible axis or lens to view a game through.
Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.
Battle Royale games always involve these dynamic phases where sometimes you’re looting, sometimes you’re exploring, sometimes your battling, sometimes you’re sneaking up on people.
That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you’re exploring and looting.
By all means don’t let me yuck your yum. I get that it’s a popular genre, that people really like these games, and that’s legit.
But it’s kinda like, well imagine you’re a huge basketball fan and you’re really into football too. But over the last 10 years most of ESPN’s programming has shifted over to auto racing, which bores you to tears. And hey, that’s fine if you like auto racing, but now it’s legitimately hard to find any basketball or football content.
Anyway, my point is, it’s just a sucks to see the industry dominated by something you don’t really care for.
To each their own, but i enjoyed every second of my several years playing PUBG. It’s the same hook as Ironman style high paranoia solo games like Project Zomboid or many others. High stakes, ambient stress, and extremely quick and sudden failures that hone your instinct for next time. I enjoy single player games and many other genres as well for different reasons/goals. I dont think the royale/extraction genres are just fundamentally faulted like you suggest
In Battle Royales I don’t think people think they are losing until they die. Compared to Over Watch and CoD where you can feel you are losing early on. I think that’s the hook for a lot of people, basically a winning feeling the majority of the time.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable
I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.
I’ll stick to single player games. And for the most part, I’m just playing retro games these days.
Modern games kinda suck half the time. Only good things I’ve played in modern times are the resident evil remakes and some indie stuff.
I just booted up God of war for the hundredth time
I’ve said this before in other threads, but here I go… What’s popular right now is battle royale shooters, and that’s a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.
If there’s any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.
Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to “win”. Compare to CoD or Overwatch, where in most game modes 50% of players get to win.
And just as a side note, I don’t think Epic has solved anything with some new voice chat system. Because it’s not new, discord already exists, steam already has integrated voice chat.
Lol like thats the only possible axis or lens to view a game through.
Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.
Battle Royale games always involve these dynamic phases where sometimes you’re looting, sometimes you’re exploring, sometimes your battling, sometimes you’re sneaking up on people.
That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you’re exploring and looting.
By all means don’t let me yuck your yum. I get that it’s a popular genre, that people really like these games, and that’s legit.
But it’s kinda like, well imagine you’re a huge basketball fan and you’re really into football too. But over the last 10 years most of ESPN’s programming has shifted over to auto racing, which bores you to tears. And hey, that’s fine if you like auto racing, but now it’s legitimately hard to find any basketball or football content.
Anyway, my point is, it’s just a sucks to see the industry dominated by something you don’t really care for.
Also, just having a shared voice chat is not the same as playing a game together and talking about it.
I really feel like Tim does not understand the market.
To each their own, but i enjoyed every second of my several years playing PUBG. It’s the same hook as Ironman style high paranoia solo games like Project Zomboid or many others. High stakes, ambient stress, and extremely quick and sudden failures that hone your instinct for next time. I enjoy single player games and many other genres as well for different reasons/goals. I dont think the royale/extraction genres are just fundamentally faulted like you suggest
In Battle Royales I don’t think people think they are losing until they die. Compared to Over Watch and CoD where you can feel you are losing early on. I think that’s the hook for a lot of people, basically a winning feeling the majority of the time.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable