

Unreal World. Released in 1992. Though I didn’t first play until 2010ish when I moved to linux.


Unreal World. Released in 1992. Though I didn’t first play until 2010ish when I moved to linux.
cmus.
I know it satisfies 1, mostly sure it satisfies 2, and looks like 3 was implemented somewhat recently
https://github.com/cmus/cmus/pull/1325
yep, just tested and resume works.
Haha yeah I agree completely. I don’t understand how anyone prefers floating windows. It just feels so clumsy to use now that i’m used to tiling.
Like how small? I tile on my 14" laptop screen and still infinitely prefer it over floating. Workspaces exist so you don’t clutter up one screen too much. Maybe people aren’t familiar with or used to taking advantage of multiple workspaces? I started using them more when i3 introduced me to a simple super+number hotkey system to switch quickly.
Sway is wayland. I’ve never used anything else. People rave about hyprland. Others in this thread have recommend plugins for the usual desktops. Probably easy enough to try one for whichever desktop you use now.
There exists a ton of youtube content creators showcasing all the tiling window managers. It’s like one of the most popular topics for linux enthusiast content creators.
Yeah, it was a revelation when I discovered tiling. I was always doing work with two windows open, and i’d spend so much time fiddling and resizing the windows. Then i’d open a third window and wouldn’t know what to do with it.
I used i3 for many years and switched to sway when migrating to wayland. It does what I need and see no reason to try hyprland or other tilers.
Most tiling window managers still have floating window capabilities, and notification popups will be on top of tiled windows.
Evil Dead, Evil Dead 2, Army of Darkness.
Do these count as a counterexample?